home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1995 #5 & #6
/
Amiga Plus CD - 1995 - No. 5 and 6.iso
/
pd
/
grafik
/
lightwave
/
lwmlo9505.txt
/
000014_owner-lightwave-l _Mon May 1 20:10:04 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-06-03
|
1KB
Return-Path: <owner-lightwave-l>
Received: by netcom12.netcom.com (8.6.12/Netcom)
id TAA16732; Mon, 1 May 1995 19:33:53 -0700
Received: by netcom12.netcom.com (8.6.12/Netcom)
id TAA16706; Mon, 1 May 1995 19:33:47 -0700
Date: Mon, 1 May 1995 19:33:46 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: Bones problem.
To: lightwave-l@netcom.com
In-Reply-To: <m0s5b6a-000QX0C@mis01.micron.net>
Message-ID: <Pine.3.89.9505011957.A16263-0100000@netcom12>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
> > But after hours of playing around, I cannot seem to get the
> > bone "influences" to work properly with the model.
>
> Maybe I'm not crazy. I've spent hours of work and sleepless nights trying to
> make bones work properly for a character figure, and I've not been able to do
> it without splitting the character into separate objects.
Getting bones to work well with a solid character is/was not, shall we
say, that easy.
Some new bone advances for the final shipping 4.0 should prove to help
that along...
JG